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View Profile DeathMoth

8 Game Reviews w/ Response

All 31 Reviews

It was ok..

I was getting ready to blam it at the start, but then I realised it looked pretty good, so I changed my mind...

Aprime responds:

lol
add me to favs

www.aprime.tk

Very nice game..

I sucked at it though, I kept having a tendency to smash the ball into the pockets.. >.<

Jiggmin responds:

Haha, be gentle. Thanks.

Nice Game

Once I got into a high level they started getting too fast and it wouldn't let me click on them... so I gave up, great game though..

BoMToons responds:

I've never seen that problem, but you probably got to a lot higher wave than I ever have. Thanks for the review.

Meh

Even if the air resistance is 0 the object fired should effect where it lands because I dont think a cannon would fire a light object the same as a heavy object...

Metal-Chuy responds:

Good.. but there’s a misconception here. See, your initial input is speed, not force, so, if you input a speed of 10m/s for a 1000kg object, you need more force. The action script on this game calculates the force needed for the object to be launched at 10m/s. Therefore, a 10kg object will travel the same distance as a 1000kg object if you want THE CANNON to fire them at the same speed…I guess a nice addition to the interface would be to display such force value…

Wow.....

That was excellent, I loved the cool combos^^...

Dizimz responds:

Yeah violent combos are always great arent they

Hmm

Not bad... I guess....

HappyGrave responds:

thanks dude.. i think :)

Blah

Sadly apart from the ff7 music I didnt really like any of that flash...

Kolibiri responds:

Well you obviousley have shit taste in music.

Getting there.

Yup getting there can you tell me all the action script you used and where you used it so i can make my own game.

helllfire responds:

Sure but u got to AIM me or email me, thanx for the review!

Age 33, Male

Student

Unitec, Mt Albert

New Zealand

Joined on 5/28/04

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